Whether she’s a good witch or a bad witch, no one knows for sure, but when she’s destroyed and sent to the Graveyard you can banish a 2000 or less ATK Psychic from your Deck and then Summon it during the next Standby Phase. Serene Psychic Witch is part of the Quiet Trio from the very last 5D’s booster, Extreme Victory. As a Quick-Play Spell, you can add Emergency Teleport to your hand off of Kuribandit, then activate it in that same End Phase to Summon Farmgirl, and banish Farmgirl in that same End Phase to Summon a bigger monster from your hand. Because the effect to Summon bigger Kozmo monsters is a Quick Effect, you can even live dangerously and run Kuribandit to get Emergency Teleport. It can Summmon Farmgirl directly from your hand or Deck at any time, even during the Battle Phase, so your opponent pretty much always has to play as if you have it. As a Level 3 Psychic monster with 1500 ATK, Kozmo Farmgirl falls right into the range of two classic Psychic-Summoning cards that hail from the bookends of the 5D’s era.Įmergency Teleport is from the very first 5D’s booster, The Duelist Genesis, and is practically synonymous with both “Psychic-Type monsters” and “Synchro Summoning”. You don’t need her on the very first turn of the Duel because her effect to pay 500 to add any “Kozmo” card to your hand only activates when she inflicts damage.
She’s not mandatory to start off with, but the Deck works far better when you can get to Kozmo Farmgirl by your first attacking turn.
To set the strategy in motion, you need both a pilot and a ship, so in the early going Kozmo Farmgirl is the monster you’re looking for. Pilots can be banished to Summon any Kozmo monster from your hand with a higher Level than the pilot as a Quick Effect, and spaceships can be banished when they’re destroyed to Summon any Kozmo monster from your Deck with a lower Level. The Kozmo monsters are split up into two groups: the Psychic-Type “pilot” monsters and the Machine-Type “spaceship” monsters.
There are lots of different directions you can take the strategy right out of the gate, so read on for some tips on how to start building your own Kozmo Deck when Clash of Rebellions launches on August 7 th! Like Burning Abyss, the goal with Kozmo was to have a Deck that’s playable with just the initial batch of cards, but will improve significantly with every major booster release throughout the Dueling season. I was happy to see that this new World Premiere strategy has received such a warm welcome from Duelists everywhere. Last week you got your first taste of the new Kozmo theme from Clash of Rebellions.